Sculpting the armour
Production: Creating the armour: I started by taking the helmet design that I had created in my experimenting session (#2) as I was very pleased with the helmet design I was able to create. To note, I took the 4th helmet design from my list earlier, since the design was very closely reflecting the reference of the 15th century Italian design I have been following. The only change I have made is the size of the visor, to which I have reduced the size of the facial slit for the eyes of the character to better reflect the real design. After implementing the helmet into my new Zbrush doucment, I decided to create a basic body for the character. This would not be seen, but I felt that it would help me create the armour so that I could essentially 'layer' the individual armour pieces across the body. This way, I would achieve realistic proportions and fittings for the character's armour. I started by getting a relatively realistic image of a male character as I intend for my cha...