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Showing posts with the label G.) Sculpting finer details (Scrapped)

Sculpted details (Scrapped feature)

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 Sculpting finer details to my model: Now that the model has been completely UV mapped, I am able to start on the finer details of my model. During discussion with both lecturers and mentors, it was suggested to focus on adding in sculpted details such as imperfections to my model to add more depth and detail. Originally I had planned to do this purely as texture work, but discussions with peers convinced me otherwise.  One of the mentors I had been discussing my final major project with suggested that I could start by sculpting in finer details within Z-Brush. Once I was happy with these details, I could bake the newly-sculpted geometry as a displacement map to be applied within Maya. This required the UV mapping to be complete before I could start as a displacement texture would work off of the objects UV space. Now that is done, I can move on to this stage of production. I started by importing my character into Z-Brush again.  Before I could start with sculpting finer ...