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Showing posts with the label L.) Animation

Animation

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Animating: Before starting with my task of animation, I had to create a gap in the timeline, with the starting point at 0 referring to the default 'A' pose, and frame 24 as the starting pose of the animation. The reason for this is that the nCloth used in my character needs to have a chance to form before the character begins to animate, allowing it to move with the character and bend to suit the starting pose. Otherwise, the cloth would not drag to its designated position and would cause issues.  Here is the starting pose of my animation. Initially I tried to start with the character on the ground, as per my Animatic. Sadly, my rig did not account for such extreme movement of the joints, especially with my character boasting a rather complex rig setup. As a result, I have had to tweak the starting pose of my character to him already standing up. This does alter my initial story , but given that the displacement textures also did not work, this actually lines up better to a sli...