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Showing posts with the label F.) UV Mapping

UV Mapping my character

Image
 Unwrapping the model: My next task was moving on to the UV mapping stage, unwrapping all of the geometry into the UV space to be textured.  This was a much longer task to complete since all of my model was a group of separate models. Though, it also made it easier to unwrap each individual model. I continued using Maya for this, and my process was using the Projection plane method of unwrapping the model, which projected the mesh onto a 2D space on a specified axis. For instance, the image above has been projected in the Z axis since this gives the most flattened angle of the model.  Next, I would work on creating appropriate seams. I decided it would be best to separate the UV shells of the gilded areas and the metal to make it easier when texturing as I could easily fill these with a material in Substance Painter. The way I did this was manually selecting the edges and creating seams.  I could then select the UV shells in the UV editor (now separated) and separate...