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Showing posts with the label H.) Texturing

Texturing

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Importing & Setting up the Project File: For the texturing of my knight character, I opted to use the program Substance Painter to texture my character. I was relatively unfamiliar with the program, however I was able to understand the basics thanks to my experimentation session #2. From this session, I had grasped a small glimpse of the potential that this program had to offer, and was very suitable for realistic-based texture work. There were other options in terms of programs to use, such as Mari, but unfortunately this was locked behind an extreme paywall that was not supported by our university. As such, Substance Painter seemed to be the obvious choice for this assignment.  When working in Substance Painter, you need to first setup your project file. This starts by allocating a resolution for the texutres and some other features, such as UDIM workflow (which will be useful for my particular model). An important step is to import your model into Substance Painter so that i...