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Pre-production

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Documentation Portfolio Pre-Production: Week 1: Come up with an initial idea for your project I decided to spent this week considering an idea I would like to pursue for my project. I have a strong interest in visuals and games, and wanted to combine these two interests into a project, so that I had a very strong passion and creative interest for the project.  Games will typically propose a 'boss fight' to challenge the player and provide interesting mechanics, but the scene and story attached is very lacking and linear, as the fight must involve mechanics the player can realistically use. Some game trailers will adapt scenes such as these to give it much more character and interest for the viewer, when in reality the fight in the game might be much less interesting.  As a result, I would like to take a typical 'boss fight' scene from a game, and recreate this scene in my own style and interpretation. The scene would reflect a scene you might encounter in a game, but sh...

Planning of production

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Term 2 - Planning: - Production Schedule & List: Before starting on my production fully, I was tasked with creating both a list of priorities for my project, as well as my project plan regarding when I believe certain tasks should be completed by.  List of tasks: ( X/5 - Higher number = Bigger priority for project, 5 = E ssential) Modelling (5) UV Mapping and Texturing (5) Rigging (5) Animation (4) Lighting (5) Environment design - Essentials (4) Environment design - Additional features/design (2) Sound Design & Implementation (3) Additional camerawork (1) Post-processing effects (1) Production Schedule: (Weeks 2-12 are during Term 2, preceeding weeks are during break) [Week 1] - Documentation and planning [Weeks 2-6] - Modelling/Retopology of character [Week 5] - Presentation of near-complete model of character [Weeks 6-7] - UV Mapping character [Weeks 7-9] - Texturing of character [Week 10] - Rigging & Lighting [Week 11] - Environment design (Essentials) + Camerawor...